Saturday, 24 December 2011
Sunday, 6 November 2011
Friday, 28 October 2011
Monday, 10 October 2011
Sunday, 18 September 2011
1972
Tuesday, 9 August 2011
Wasps eat wood
Or, rather they use wood to make their nests. True fact. Only discovered after watching a wasp munch away on the fence in my garden. Makes a fantastic noise. Anyway! Pictures:
The bottom pic is DS-screen size. Aim being for this little project to make the room low-poly so it could be displayed/rendered on a DS. Currently, as is in the pics above, there are 373 Tris and 3 x 128x128 Textures
The bottom pic is DS-screen size. Aim being for this little project to make the room low-poly so it could be displayed/rendered on a DS. Currently, as is in the pics above, there are 373 Tris and 3 x 128x128 Textures
Tuesday, 19 July 2011
Wednesday, 29 June 2011
New things.....
A couple of quick images of what I'm working on at the moment - I'm modelling a 50s style lounge with various furnishings. I'm trying to keep the poly count LOW (capitalised for emphasis). I'm not liking my texturing (especially the phone). I'm probably going to redo it.
In other news.... I passed my MA! With Merit! :D
Tris: 80
Tris: 36
Tris: 76
In other news.... I passed my MA! With Merit! :D
Friday, 10 June 2011
Thursday, 9 June 2011
I am alive...
... barely. I did, after all spend a good bit of time on Sunday dressed as a skeleton and fighting my own friends/faction... as you do on a Sunday afternoon!
Anyhow... my degree show stuff is up:
AND... my Tank has been printed (I've yet to see it in person, but Tim kindly sent me this pic):
Exciting stuff. Degree show is on Friday!!
Anyhow... my degree show stuff is up:
AND... my Tank has been printed (I've yet to see it in person, but Tim kindly sent me this pic):
Exciting stuff. Degree show is on Friday!!
Tuesday, 10 May 2011
All quiet on the western front...
It's not that I'm not doing any work to share, it's that I'm preparing for my hand-in and degree show, so rather than just post everything on here (and ruin Josh's surprises when I hand it in! ;) ) I'm just quietly working away.
I shall share some pictures soonish :)
I shall share some pictures soonish :)
Thursday, 5 May 2011
Thursday, 21 April 2011
Monday, 18 April 2011
Thursday, 14 April 2011
Tuesday, 12 April 2011
Saturday, 9 April 2011
Thursday, 31 March 2011
Bedtime was indeed a while ago
I got distracted reading this:
Why Angry Birds is so successful and popular: a cognitive teardown of the user experience
Really really interesting article, which I think I will read again when I'm not so tired :)
Why Angry Birds is so successful and popular: a cognitive teardown of the user experience
Really really interesting article, which I think I will read again when I'm not so tired :)
Friday, 25 March 2011
After a while they all start to look the same
I think that's mainly because I've spent so much time faffing with lights that the differences between the renders are often hardly noticable. I have forced some self discipline upon myself now. I've left the lights alone and finished setting some bits and pieces up. So, currently, these are my most finished renders of 4 different scenes
I'm thinking the eye-light the botton pic is far too bright... which is odd, because it wasn't and I don't recall adding any extra lights in that would have affected it's brightness....??
I'm thinking the eye-light the botton pic is far too bright... which is odd, because it wasn't and I don't recall adding any extra lights in that would have affected it's brightness....??
Saturday, 19 March 2011
"I like the pretty lights"
Chocolate cookie for knowing what film that quote is from!
I learnt new things on Friday - how to make things glow. That Josh knows his stuff :)
So, armed with new found skills and a determination that the seabed file was NOT going to defeat me I produced the following:
I think it needs more murk - it is supposed to be the bottom of the ocean, or maybe that wouldn't actually work so well as it's quite dark anyway? I'm also almost thinking it doesn't been the Ocean-caustic? OR at least, that it needs some adjustment.
I learnt new things on Friday - how to make things glow. That Josh knows his stuff :)
So, armed with new found skills and a determination that the seabed file was NOT going to defeat me I produced the following:
I think it needs more murk - it is supposed to be the bottom of the ocean, or maybe that wouldn't actually work so well as it's quite dark anyway? I'm also almost thinking it doesn't been the Ocean-caustic? OR at least, that it needs some adjustment.
Wednesday, 16 March 2011
Crash Test Dummy
I remember way-back-when playing on the Incredible Crash Test Dummies game on the SNES. I loved it. There was something ridiculously appealing about loosing limbs one by one when you take damage - first hopping, then shuffling along on your bum once you lost your legs.
So, first up.... The Incredible Crash Test Dummies:
Second, my own crash test dummy/submarine. I've deformed it with Maya's Defoming tools and then chipped away at the model. I've also put it on the seabed and put the Underwater Caustics effect on.... looking good so far I think? But, clearly, I'm biased!
So, first up.... The Incredible Crash Test Dummies:
Second, my own crash test dummy/submarine. I've deformed it with Maya's Defoming tools and then chipped away at the model. I've also put it on the seabed and put the Underwater Caustics effect on.... looking good so far I think? But, clearly, I'm biased!
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