Saturday 24 December 2011

Sunday 6 November 2011

Friday 28 October 2011

Monday 10 October 2011

Sunday 18 September 2011

1972

The year the first Baretta Inox was designed/produced and is still made today in different variations and calibres. It is also inspiration for this:

Tuesday 9 August 2011

Wasps eat wood

Or, rather they use wood to make their nests. True fact. Only discovered after watching a wasp munch away on the fence in my garden. Makes a fantastic noise. Anyway! Pictures:






The bottom pic is DS-screen size. Aim being for this little project to make the room low-poly so it could be displayed/rendered on a DS. Currently, as is in the pics above, there are 373 Tris and 3 x 128x128 Textures

Tuesday 19 July 2011

Purdy picture...

I have nothing of great interest to say right now, so nothing new there.


Wednesday 29 June 2011

New things.....

A couple of quick images of what I'm working on at the moment - I'm modelling a 50s style lounge with various furnishings. I'm trying to keep the poly count LOW (capitalised for emphasis). I'm not liking my texturing (especially the phone). I'm probably going to redo it.


Tris: 80


Tris: 36


Tris: 76



In other news.... I passed my MA! With Merit! :D

Friday 10 June 2011

Thursday 9 June 2011

I am alive...

... barely. I did, after all spend a good bit of time on Sunday dressed as a skeleton and fighting my own friends/faction... as you do on a Sunday afternoon!

Anyhow... my degree show stuff is up:



AND... my Tank has been printed (I've yet to see it in person, but Tim kindly sent me this pic):



Exciting stuff. Degree show is on Friday!!

Tuesday 10 May 2011

All quiet on the western front...

It's not that I'm not doing any work to share, it's that I'm preparing for my hand-in and degree show, so rather than just post everything on here (and ruin Josh's surprises when I hand it in! ;) ) I'm just quietly working away.

I shall share some pictures soonish :)

Thursday 21 April 2011

So what came first, The Egg or The Submarine?

The chosen ones... (yeah, I know how to spin the words and build the excitement!)



Monday 18 April 2011

Thursday 14 April 2011

Tuesday 12 April 2011

Stick this on your wall (but don't smoke it)

Part of my final hand in will be a selection of posters inspired by 50s B-Movie posters





Thursday 31 March 2011

Bedtime was indeed a while ago

I got distracted reading this:

Why Angry Birds is so successful and popular: a cognitive teardown of the user experience

Really really interesting article, which I think I will read again when I'm not so tired :)

Friday 25 March 2011

Sometimes it's just because I can!

After a while they all start to look the same

I think that's mainly because I've spent so much time faffing with lights that the differences between the renders are often hardly noticable. I have forced some self discipline upon myself now. I've left the lights alone and finished setting some bits and pieces up. So, currently, these are my most finished renders of 4 different scenes









I'm thinking the eye-light the botton pic is far too bright... which is odd, because it wasn't and I don't recall adding any extra lights in that would have affected it's brightness....??

Saturday 19 March 2011

Semantics...

Possibly... or at least a continued use of words! :D

"I like the pretty lights"

Chocolate cookie for knowing what film that quote is from!

I learnt new things on Friday - how to make things glow. That Josh knows his stuff :)
So, armed with new found skills and a determination that the seabed file was NOT going to defeat me I produced the following:











I think it needs more murk - it is supposed to be the bottom of the ocean, or maybe that wouldn't actually work so well as it's quite dark anyway? I'm also almost thinking it doesn't been the Ocean-caustic? OR at least, that it needs some adjustment.

Wednesday 16 March 2011

Crash Test Dummy

I remember way-back-when playing on the Incredible Crash Test Dummies game on the SNES. I loved it. There was something ridiculously appealing about loosing limbs one by one when you take damage - first hopping, then shuffling along on your bum once you lost your legs.

So, first up.... The Incredible Crash Test Dummies:





Second, my own crash test dummy/submarine. I've deformed it with Maya's Defoming tools and then chipped away at the model. I've also put it on the seabed and put the Underwater Caustics effect on.... looking good so far I think? But, clearly, I'm biased!