Tuesday, 19 January 2010
Researching... Searching....
I'm getting started with my work for this semester. I've been drawing a character. Uncle Jimmy subtly suggested I leave the Vikings (and their ilk) alone and look down other avenues. So Cyberpunk and Steampunk it is and I am quickly falling in love with the Steampunk aesthetic! I really want a pair of Steampunk goggles! Anyway... I'm hoping to use these as themes for the characters I'm going to be developing and put them in to a game setting - I'm thinking once I have worked on the Characters, putting them into a Pitch Document for a game. I think that would be detail enough for the game they would be in?
Anywho... bye for now!
Friday, 15 January 2010
Take your turn...
However (did you see that coming?)... I was a while back introduced to a game called BloodBowl by someone (mainly because they wanted someone to play against). Essentially it's American football played by various fantasy races and a lot more bloody. As perfect a game as this sounds, I never bothered getting it (mainly because I had just bought Madden 2010 and so didn't have £40 to spare).
I now have it on the DS and it is indeed a turn based game. Not surprising as it is derived from a table top game by the same name. According to my own logic and preferences I should not like this game, but now I've got the hang of it I've been playing it on the train back and forth to Uni and I'm really enjoying it.
It has dawned on me though that there is another reason why I like this game when I loose interest in other turn based computer games - I love American Football and American Football is actually a turn based sport. Each 'play' is a 'turn'. One complaint from people who don't like it is that it stops and starts, but that's precisely one of the things I love about it- how the offense/defense line up with their set play - what they feel is the best strategy for that play and try to outdo the other team whether that involves scoring or preventing a score (or intercepting, sacking etc etc).
I think Amercing Football is the only turn based sport I can think of and I think that is why I like BloodBowl when other games have left me bored.
Sunday, 10 January 2010
New Semester...
My idea so far is to look at character design. Looking at what makes good characters and ways of designing them. I've done a small bit of reading over the Christmas break and foun some interesting things that I thin would work well in using them to structure or 'flesh out' a character design. This theory would go with hand drawn designs for character which would also go with, hopefully, doing some modelling of the characters.
Maybe I should also include some analysis of existing 'sucessful' characters?
Well, that's what I'm thinking at the moment.
Time to share...
http://www.guardian.co.uk/technology/2010/jan/10/playing-in-the-virtual-world
Saturday, 5 December 2009
Friday Lecture...
Seriously though it was good and got me thinking. As I've been writing a LOT about teh Magic Circle and the distinct 'game world' and 'real world' the lecture on Friday and some comments from people during discussion in the lecture reminded me of the Ontological Argument for God's existence (it goes (VERY BASICALLY) along the lines of I have an idea of God - the idea of God is of the greatest possible being - the 'greatest possible being' would not be if it didn't exist as 'existence' is one of it's attributes - therefore God must exist).
The thing is, with this argument you can pretty much think ANYTHING into existence so long as 'existence' is one of it's attributes. The Unicorn and Santa being two good examples (not that I'm saying Santa doesn't exist, and if you're reading this Santa, I have been good - all year - and my Christmas list can be found on my desk under the monitor!)
Anywho... linking back to the Magic Circle idea. In an Ontological Styleee you can bring anything within the circle in to existence. It manifests while you play, but it has all the attributes of a real thing. Say for instance (as I'm going to play on WoW after this), we take my Night Elf character Alef. She has all the attributes of existence that I have (very bascially). In fact, I would argue she has EVERY attribute of someone you have not yet met.
In the games we play, either on computers or not, we create things - characters, places etc that we give real world attributes to (even though play takes place withing in the 'Magic Circle' which is suppsoed to be distinct from the 'real world'). And this, I think, plays a massive role in our immersion as we can on a 'non-play' level find attachement and familiarity with what we play as well as on a ludic (I think that's the right term) level.
So yes, that's my thinking for the day. I'm off to run around the Terrokkar Forest for a bit!
Monday, 30 November 2009
Lots and lots...
Now I don't consider myself an expert on academic writing - far from it - but I do expect a little more than what I go from this paper. In talking about the notion that the Magic Circle (i.e. the 'area', physical or otherwise, in which 'play' takes place) can be closed or open (i.e. influenced or affected by the 'outside' 'real' world), his main criticism seemed to focus on the fact that 'geometrically' a circle has no end/beginning and there for it cannot be described as 'open' it must always be closed. o.O Therefore, he argued, the concept of the Magic Circle, in describing the 'area' in which play and games take place, must always be closed and cannot be open and linked by the outside world. A notion he rejects as he believes that play and games are influenced by the 'real world'.
If your academic and intellectual criticism of a concept is based on using mathematical geometry to attack a metaphor then you need to rethink.
Though I hear his next paper is entitled "Abandoning the Snow Blanket" in which he attacks the notion that the description "a blanket of snow" to describe heavy and covering snowfall is incorrect as snow does not have the physical properties required to bind and hold together in the same way material would need to in order to create a blanket...
Tuesday, 17 November 2009
A Thought...
I was thinking today about types of games, both computer games and other types, and how everyone has preferences or types/genres that appeal to them. In particular a conversation I had about role play games either computer games or LARP (not so much D&D as I have no experience there) and that they don’t appeal to my girlfriend. This developed in to a conversation about what we used to play as a child. Eliminating predefined games such as board games, sports etc, what did we play? I played lots of what would probably be characterised as role play games such as Cowboys & Indians (Indians ftw!) and war games, and racing games and ‘Teenage Mutant Ninja Turtles’, ‘Ghostbusters’, ‘Jurassic Park’ and ‘Robin Hood’ (yes, I was a massive tomboy) and hundreds of variations of this where I/we took on the role of a character in those games other than ourselves. My girlfriend never played like this as a child. Though my instant reaction was ‘weirdo’, I started comparing our tastes in computer games now. I love WoW and 3'rd person action/adventure such as Tomb Raider and Resi Evil and fighting games (i.e. Tekken), RTS such as Warcraft, Civilisation and Dungeon Keeper and Madden NFL. She goes for puzzle games such as Professor Layton and games like Sonic and Mario. Oh and, of course, I love LARP! Considering how I used to play as a child it’s a natural progression – what more does a girl want than to dress up and kick monster’s butts in hand to hand combat? Pfft! (Don’t judge it before you try it!)
So in my entirely ‘scientific’ study of 2 people it appears maybe how and what we play as a child influences what we’re drawn to playing now. So how did you play and what do you play now?
Friday, 16 October 2009
Since the bad news...
I haven't been to the docks myself, but by all accounts I'm not missing much other than a run down looking waterway complete with dead birds. Considering how important the docks have been to Preston in its growth is amazing they don't make much more of them - especially as they are no longer used for trade, there is surely opportunity to create a living space or entertainment space or something there like other cities have don't with their docks. Someone in our meeting pointed out Salford Quays as an example - where that area has become incredibly desirable.
So, our design response will focus around a series of installations on the wavebreakers - much like the 4th plinth in Trafalgar Square that has different things put on. Everyone is contributing an idea for what could go on it. It's all being presented next week. I wonder if any groups will be 'brave' enough to refuse to take part? In artistic protest of course.
Friday, 9 October 2009
Level Design...
It was a lot harder than I thought it would be when I started - I realised quite quickly that my first sketch of a level area was too open - someone playing it would be able to just wonder around aimlessly for ages and go where they needed to go which led me to change how I was designing it.









I'm pretty pleased with how it turned out. I was interesting to see how others had done it and to look at what the 1st years had done as well as their work was up on the walls.
Wednesday, 7 October 2009
Preston Project...
Volunteering to take minutes for our group meetings was a) a good thing as I enjoyed doing it b) a bad thing I as ended up with the most obscure item from the list to look in to/research. It turned out to be really interesting though. I had to look in to Temporal Rhythms of the city. Even though I had an idea of what temporal and rhythm mean, I had no idea at first where to start.
My first thought was the passage of time and its rhythm over time, since
But then I stumbled across a journal article that contained the term ‘Temporal Rhythms’ in reference to the ratio of time parents spend at work/with their children and how this varies with the seasons. This actually opened up my thinking to other rhythms or cycles including seasonal, night & day etc. Searching for ‘City Rhythms’ led me to a Wikipedia article that mentioned economy and religion.
Much better! I think studying the seasonal rhythms of a city is too long and term project for this one, but would be interesting – how the city changes visually through the year with the change in greenery and light and the volume of people making use of the outside areas and so on.
Daily rhythms would be interesting. The ebb and flow of people in and out and through Preston, the rhythms of different shops and businesses opening and closing, the different (yet constant) sources of light.
We’ll see.